Mani Admin Plugin Flags List V1.2BetaR
|
ConVar name |
Description |
Default Value |
|---|---|---|
|
mani_weapon_restrict_refund_on_spawn |
0 = Money not refunded if weapon removed at spawn, 1 = money refunded if weapon removed at spawn |
0 |
|
mani_weapon_restrict_prevent_pickup |
0 = restricted weapons can be picked up, 1 = restricted weapons cannot be picked up |
0 |
|
mani_warmup_timer_show_countdown |
1 = enable center say countdown, 0 = disable |
1 |
|
mani_warmup_timer_knives_only |
1 = enable knives only mode, 0 = all weapons allowed |
0 |
|
mani_warmup_timer_knives_respawn |
1 = enable respawn in knife mode, 0 = no respawn |
0 |
|
mani_warmup_timer |
Time in seconds at the start of a map before performing mp_restartgame (0 = off) |
0 |
|
mani_warmup_timer_ignore_tk |
0 = tk punishment still allowed, 1 = no tk punishments |
0 |
|
mani_warmup_timer_disable_ff |
0 = Do not disable friendly fire during warmup, 1 = If friendly fire was turned on, the plugin will disable it during the warmup round |
0 |
|
mani_warmup_timer_knives_only_ignore_fyi_aim_maps |
0 = knive mode still allowed on fy/aim maps, 1 = no knive mode for fy_/aim_ maps |
0 |
|
mani_warmup_timer_unlimited_grenades |
1 = enable unlimited he grenades, 0 = disable unlimited he's |
0 |
|
mani_warmup_timer_spawn_item_1 |
Item to spawn with in warmup mode |
item_assaultsuit |
|
mani_warmup_timer_spawn_item_2 |
Item to spawn with in warmup mode |
|
|
mani_warmup_timer_spawn_item_3 |
Item to spawn with in warmup mode |
|
|
mani_warmup_timer_spawn_item_4 |
Item to spawn with in warmup mode |
|
|
mani_warmup_timer_spawn_item_5 |
Item to spawn with in warmup mode |
|
|
mani_warmup_in_progress |
Used by LDuke VIP mod to detect when warmup mode in operation |
0 |
|
mani_warmup_infinite_ammo |
Infinite ammo, 0 = disabled, 1 = enabled |
0 |
|
mani_dead_alltalk |
0 = Dont let dead players from each team talk, 1 = Let dead players from each team talk |
0 |
|
mani_team_join_force_auto |
0 = disabled, 1 = players are forced to select auto when joining |
0 |
|
mani_team_join_keep_same_team |
Players re-joining on the same map will be assigned to the same team |
1 |
|
mani_swap_team_score |
0 = Do not swap a teams score when swapping whole team, 1 = Swap the team score when swapping a team |
1 |
|
mani_stats_decay_start |
This defines the number of days before points decay starts, default is 2 days |
2 |
|
mani_stats_decay_period |
This defines the number of days that the decay period will last before points flat line at 500 points, default is 7 days |
7 |
|
mani_stats_decay_restore_points_on_connect |
0 = Full points not restored on player reconnect if points decayed, 1 = Full points restored on reconnect if points decayed |
1 |
|
mani_stats_points_add_only |
If set to 0 you lose points for being killed, if set to 1 you do not |
0 |
|
mani_stats_ignore_ranks_after_x_days |
After this many days, ranked players are ignored from the rank output (they are not deleted) |
21 |
|
mani_stats_points_multiplier |
Multiplier used in a kill calculation |
5.0 |
|
mani_stats_points_death_multiplier |
Multiplier used against the points removed from a player if killed |
1.0 |
|
mani_stats_players_needed |
Players need per active team before stats can be calculated, if not team based then number of active players on server |
2 |
|
mani_stats_kills_before_points_removed |
Number of kills + deaths a new player needs before their own kills start affecting other players points |
0 |
|
mani_stats_css_weapon_ak47 |
Weapon weight (1.0 default) |
1 |
|
mani_stats_css_weapon_m4a1 |
Weapon weight (1.0 default) |
1 |
|
mani_stats_css_weapon_mp5navy |
Weapon weight (1.2 default) |
1.2 |
|
mani_stats_css_weapon_awp |
Weapon weight (1.0 default) |
1 |
|
mani_stats_css_weapon_usp |
Weapon weight (1.4 default) |
1.4 |
|
mani_stats_css_weapon_deagle |
Weapon weight (1.2 default) |
1.2 |
|
mani_stats_css_weapon_aug |
Weapon weight (1.0 default) |
1 |
|
mani_stats_css_weapon_hegrenade |
Weapon weight (1.8 default) |
1.8 |
|
mani_stats_css_weapon_xm1014 |
Weapon weight (1.1 default) |
1.1 |
|
mani_stats_css_weapon_knife |
Weapon weight (2.0 default) |
2 |
|
mani_stats_css_weapon_g3sg1 |
Weapon weight (0.8 default) |
0.8 |
|
mani_stats_css_weapon_sg550 |
Weapon weight (0.8 default) |
0.8 |
|
mani_stats_css_weapon_galil |
Weapon weight (1.1 default) |
1.1 |
|
mani_stats_css_weapon_m3 |
Weapon weight (1.2 default) |
1.2 |
|
mani_stats_css_weapon_scout |
Weapon weight (1.1 default) |
1.1 |
|
mani_stats_css_weapon_sg552 |
Weapon weight (1.0 default) |
1 |
|
mani_stats_css_weapon_famas |
Weapon weight (1.0 default) |
1 |
|
mani_stats_css_weapon_glock |
Weapon weight (1.4 default) |
1.4 |
|
mani_stats_css_weapon_tmp |
Weapon weight (1.5 default) |
1.5 |
|
mani_stats_css_weapon_ump45 |
Weapon weight (1.2 default) |
1.2 |
|
mani_stats_css_weapon_p90 |
Weapon weight (1.2 default) |
1.2 |
|
mani_stats_css_weapon_m249 |
Weapon weight (1.2 default) |
1.2 |
|
mani_stats_css_weapon_elite |
Weapon weight (1.4 default) |
1.4 |
|
mani_stats_css_weapon_mac10 |
Weapon weight (1.5 default) |
1.5 |
|
mani_stats_css_weapon_fiveseven |
Weapon weight (1.5 default) |
1.5 |
|
mani_stats_css_weapon_p228 |
Weapon weight (1.5 default) |
1.5 |
|
mani_stats_css_weapon_flashbang |
Weapon weight (5.0 default) |
5 |
|
mani_stats_css_weapon_smokegrenade |
Weapon weight (5.0 default) |
5.0 |
|
mani_stats_css_bomb_planted_bonus |
Bomb Planted bonus points |
10 |
|
mani_stats_css_bomb_defused_bonus |
Bomb Defused bonus points |
10 |
|
mani_stats_css_hostage_rescued_bonus |
Hostage rescued bonus points |
5 |
|
mani_stats_css_hostage_killed_bonus |
Hostage killed bonus points |
-15 |
|
mani_stats_css_vip_escape_bonus |
VIP escape bonus (requires LDuke VIP Plugin) |
4 |
|
mani_stats_css_vip_killed_bonus |
VIP killed bonus (requires LDuke VIP Plugin) |
10 |
|
mani_stats_css_ct_eliminated_team_bonus |
All CTs killed all T team bonus |
2 |
|
mani_stats_css_t_eliminated_team_bonus |
All Ts killed all CT team bonus |
2 |
|
mani_stats_css_ct_vip_escaped_team_bonus |
VIP escaped team bonus (requires LDuke VIP Plugin) |
10 |
|
mani_stats_css_t_vip_assassinated_team_bonus |
VIP assasinated team bonus (requires LDuke VIP Plugin) |
6 |
|
mani_stats_css_t_target_bombed_team_bonus |
Bomb exploded team bonus |
5 |
|
mani_stats_css_ct_all_hostages_rescued_team_bonus |
All hostages rescued bonus |
10 |
|
mani_stats_css_ct_bomb_defused_team_bonus |
Bomb defused team bonus |
5 |
|
mani_stats_css_ct_hostage_killed_team_bonus |
CT Team bonus for a hostage being killed |
1 |
|
mani_stats_css_ct_hostage_rescued_team_bonus |
Per hostage rescue CT team bonus |
1 |
|
mani_stats_css_t_bomb_planted_team_bonus |
Bomb planted team bonus |
2 |
|
mani_stats_dods_weapon_amerknife |
Weapon weight (3.0 default) |
3.0 |
|
mani_stats_dods_weapon_spade |
Weapon weight (3.0 default) |
3.0 |
|
mani_stats_dods_weapon_colt |
Weapon weight (1.6 default) |
1.6 |
|
mani_stats_dods_weapon_p38 |
Weapon weight (1.5 default) |
1.5 |
|
mani_stats_dods_weapon_c96 |
Weapon weight (1.5 default) |
1.5 |
|
mani_stats_dods_weapon_garand |
Weapon weight (1.3 default) |
1.3 |
|
mani_stats_dods_weapon_m1carbine |
Weapon weight (1.2 default) |
1.2 |
|
mani_stats_dods_weapon_k98 |
Weapon weight (1.3 default) |
1.3 |
|
mani_stats_dods_weapon_spring |
Weapon weight (1.5 default) |
1.5 |
|
mani_stats_dods_weapon_k98_scoped |
Weapon weight (1.5 default) |
1.5 |
|
mani_stats_dods_weapon_thompson |
Weapon weight (1.25 default) |
1.25 |
|
mani_stats_dods_weapon_mp40 |
Weapon weight (1.25 default) |
1.25 |
|
mani_stats_dods_weapon_mp44 |
Weapon weight (1.35 default) |
1.35 |
|
mani_stats_dods_weapon_bar |
Weapon weight (1.2 default) |
1.2 |
|
mani_stats_dods_weapon_30cal |
Weapon weight (1.25 default) |
1.25 |
|
mani_stats_dods_weapon_mg42 |
Weapon weight (1.2 default) |
1.2 |
|
mani_stats_dods_weapon_bazooka |
Weapon weight (2.25 default) |
2.25 |
|
mani_stats_dods_weapon_pschreck |
Weapon weight (2.25 default) |
2.25 |
|
mani_stats_dods_weapon_frag_us |
Weapon weight (1.0 default) |
1 |
|
mani_stats_dods_weapon_frag_ger |
Weapon weight (1.0 default) |
1 |
|
mani_stats_dods_weapon_smoke_us |
Weapon weight (5.0 default) |
5 |
|
mani_stats_dods_weapon_smoke_ger |
Weapon weight (5.0 default) |
5 |
|
mani_stats_dods_weapon_riflegren_us |
Weapon weight (1.3 default) |
1.3 |
|
mani_stats_dods_weapon_riflegren_ger |
Weapon weight (1.3 default) |
1.3 |
|
mani_stats_dods_weapon_punch |
Weapon weight (3.0 default) |
3.0 |
|
mani_stats_dods_capture_point |
Bomb Planted bonus points |
4 |
|
mani_stats_dods_block_capture |
Bomb Defused bonus points |
4 |
|
mani_stats_dods_round_win_bonus |
Points given to all players on winning team |
4 |
|
mani_sounds_auto_download |
0 = Don't auto download files to client, 1 = automatically download files to client |
0 |
|
mani_skins_auto_download |
0 = Don't auto download files to client, 1 = automatically download files to client |
0 |
|
mani_save_scores |
0 = disabled, 1 = scores are saved when players disconnect and reconnect |
0 |
|
mani_save_scores_tracking_time |
Time in minutes before player is removed from tracking list, set to 0 for no limit |
5 |
|
mani_save_scores_css_cash |
1 = Save players cash, 0 = Do not save players cash |
0 |
|
mani_quake_auto_download |
0 = Don't auto download files to client, 1 = automatically download files to client |
0 |
|
mani_quake_sounds |
Turn on quake sounds like headshot, monster kill etc 1 = on, 0 = off |
0 |
|
mani_quake_kill_streak_mode |
Reset kill streaks per round 1 = per round/death, 0 = per death |
0 |
|
mani_quake_humiliation_mode |
0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it |
1 |
|
mani_quake_humiliation_visual_mode |
0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it |
1 |
|
mani_quake_humiliation_weapon |
Weapon that triggers the humiliation sound |
knife |
|
mani_quake_humiliation_weapon2 |
Second weapon that triggers the humiliation sound |
|
|
mani_quake_firstblood_mode |
0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it |
1 |
|
mani_quake_firstblood_visual_mode |
0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it |
1 |
|
mani_quake_firstblood_reset_per_round |
CSS Only, 1 = reset per round, 0 = per map |
1 |
|
mani_quake_headshot_mode |
0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it |
0 |
|
mani_quake_headshot_visual_mode |
0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it |
0 |
|
mani_quake_prepare_to_fight_mode |
0 = off, 1 = on |
0 |
|
mani_quake_prepare_to_fight_visual_mode |
0 = off, 1 = on |
0 |
|
mani_quake_multi_kill_mode |
0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it |
0 |
|
mani_quake_multi_kill_visual_mode |
0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it |
0 |
|
mani_quake_monster_kill_mode |
0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it |
0 |
|
mani_quake_monster_kill_visual_mode |
0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it |
0 |
|
mani_quake_monster_kill_trigger_count |
Kills streak required to trigger sound |
0 |
|
mani_quake_ultra_kill_mode |
0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it |
0 |
|
mani_quake_ultra_kill_visual_mode |
0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it |
0 |
|
mani_quake_ultra_kill_trigger_count |
Kills streak required to trigger sound |
0 |
|
mani_quake_god_like_mode |
0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it |
0 |
|
mani_quake_god_like_visual_mode |
0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it |
0 |
|
mani_quake_god_like_trigger_count |
Kills streak required to trigger sound |
0 |
|
mani_quake_unstoppable_mode |
0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it |
0 |
|
mani_quake_unstoppable_visual_mode |
0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it |
0 |
|
mani_quake_unstoppable_trigger_count |
Kills streak required to trigger sound |
0 |
|
mani_quake_rampage_mode |
0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it |
0 |
|
mani_quake_rampage_visual_mode |
0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it |
0 |
|
mani_quake_rampage_trigger_count |
Kills streak required to trigger sound |
0 |
|
mani_quake_ludicrous_kill_mode |
0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it |
0 |
|
mani_quake_ludicrous_kill_visual_mode |
0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it |
0 |
|
mani_quake_ludicrous_kill_trigger_count |
Kills streak required to trigger sound |
0 |
|
mani_quake_killing_spree_mode |
0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it |
0 |
|
mani_quake_killing_spree_visual_mode |
0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it |
0 |
|
mani_quake_killing_spree_trigger_count |
Kills streak required to trigger sound |
0 |
|
mani_quake_holy_shit_mode |
0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it |
0 |
|
mani_quake_holy_shit_visual_mode |
0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it |
0 |
|
mani_quake_holy_shit_trigger_count |
Kills streak required to trigger sound |
0 |
|
mani_quake_dominating_mode |
0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it |
0 |
|
mani_quake_dominating_visual_mode |
0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it |
0 |
|
mani_quake_dominating_trigger_count |
Kills streak required to trigger sound |
0 |
|
mani_quake_wicked_sick_mode |
0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it |
0 |
|
mani_quake_wicked_sick_visual_mode |
0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it |
0 |
|
mani_quake_wicked_sick_trigger_count |
Kills streak required to trigger sound |
0 |
|
mani_quake_team_killer_mode |
0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it |
0 |
|
mani_quake_team_killer_visual_mode |
0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it |
0 |
|
mani_high_ping_kick |
This defines whether the high ping kicker is enabled or not |
0 |
|
mani_high_ping_kick_samples_required |
This defines the amount of samples required before the player is kicked |
60 |
|
mani_high_ping_kick_ping_limit |
This defines the ping limit before a player is kicked |
400 |
|
mani_high_ping_kick_message |
This defines the message given to the player in their console on disconnect |
Your ping is too high |
|
mani_log_directory |
This defines the directory to store admin logs in |
mani_logs |
|
mani_log_mode |
|