Mani Admin Plugin Flags List V1.2BetaR

ConVar name

Description

Default Value

mani_weapon_restrict_refund_on_spawn

0 = Money not refunded if weapon removed at spawn, 1 = money refunded if weapon removed at spawn

0

mani_weapon_restrict_prevent_pickup

0 = restricted weapons can be picked up, 1 = restricted weapons cannot be picked up

0

mani_warmup_timer_show_countdown

1 = enable center say countdown, 0 = disable

1

mani_warmup_timer_knives_only

1 = enable knives only mode, 0 = all weapons allowed

0

mani_warmup_timer_knives_respawn

1 = enable respawn in knife mode, 0 = no respawn

0

mani_warmup_timer

Time in seconds at the start of a map before performing mp_restartgame (0 = off)

0

mani_warmup_timer_ignore_tk

0 = tk punishment still allowed, 1 = no tk punishments

0

mani_warmup_timer_disable_ff

0 = Do not disable friendly fire during warmup, 1 = If friendly fire was turned on, the plugin will disable it during the warmup round

0

mani_warmup_timer_knives_only_ignore_fyi_aim_maps

0 = knive mode still allowed on fy/aim maps, 1 = no knive mode for fy_/aim_ maps

0

mani_warmup_timer_unlimited_grenades

1 = enable unlimited he grenades, 0 = disable unlimited he's

0

mani_warmup_timer_spawn_item_1

Item to spawn with in warmup mode

item_assaultsuit

mani_warmup_timer_spawn_item_2

Item to spawn with in warmup mode

mani_warmup_timer_spawn_item_3

Item to spawn with in warmup mode

mani_warmup_timer_spawn_item_4

Item to spawn with in warmup mode

mani_warmup_timer_spawn_item_5

Item to spawn with in warmup mode

mani_warmup_in_progress

Used by LDuke VIP mod to detect when warmup mode in operation

0

mani_warmup_infinite_ammo

Infinite ammo, 0 = disabled, 1 = enabled

0

mani_dead_alltalk

0 = Dont let dead players from each team talk, 1 = Let dead players from each team talk

0

mani_team_join_force_auto

0 = disabled, 1 = players are forced to select auto when joining

0

mani_team_join_keep_same_team

Players re-joining on the same map will be assigned to the same team

1

mani_swap_team_score

0 = Do not swap a teams score when swapping whole team, 1 = Swap the team score when swapping a team

1

mani_stats_decay_start

This defines the number of days before points decay starts, default is 2 days

2

mani_stats_decay_period

This defines the number of days that the decay period will last before points flat line at 500 points, default is 7 days

7

mani_stats_decay_restore_points_on_connect

0 = Full points not restored on player reconnect if points decayed, 1 = Full points restored on reconnect if points decayed

1

mani_stats_points_add_only

If set to 0 you lose points for being killed, if set to 1 you do not

0

mani_stats_ignore_ranks_after_x_days

After this many days, ranked players are ignored from the rank output (they are not deleted)

21

mani_stats_points_multiplier

Multiplier used in a kill calculation

5.0

mani_stats_points_death_multiplier

Multiplier used against the points removed from a player if killed

1.0

mani_stats_players_needed

Players need per active team before stats can be calculated, if not team based then number of active players on server

2

mani_stats_kills_before_points_removed

Number of kills + deaths a new player needs before their own kills start affecting other players points

0

mani_stats_css_weapon_ak47

Weapon weight (1.0 default)

1

mani_stats_css_weapon_m4a1

Weapon weight (1.0 default)

1

mani_stats_css_weapon_mp5navy

Weapon weight (1.2 default)

1.2

mani_stats_css_weapon_awp

Weapon weight (1.0 default)

1

mani_stats_css_weapon_usp

Weapon weight (1.4 default)

1.4

mani_stats_css_weapon_deagle

Weapon weight (1.2 default)

1.2

mani_stats_css_weapon_aug

Weapon weight (1.0 default)

1

mani_stats_css_weapon_hegrenade

Weapon weight (1.8 default)

1.8

mani_stats_css_weapon_xm1014

Weapon weight (1.1 default)

1.1

mani_stats_css_weapon_knife

Weapon weight (2.0 default)

2

mani_stats_css_weapon_g3sg1

Weapon weight (0.8 default)

0.8

mani_stats_css_weapon_sg550

Weapon weight (0.8 default)

0.8

mani_stats_css_weapon_galil

Weapon weight (1.1 default)

1.1

mani_stats_css_weapon_m3

Weapon weight (1.2 default)

1.2

mani_stats_css_weapon_scout

Weapon weight (1.1 default)

1.1

mani_stats_css_weapon_sg552

Weapon weight (1.0 default)

1

mani_stats_css_weapon_famas

Weapon weight (1.0 default)

1

mani_stats_css_weapon_glock

Weapon weight (1.4 default)

1.4

mani_stats_css_weapon_tmp

Weapon weight (1.5 default)

1.5

mani_stats_css_weapon_ump45

Weapon weight (1.2 default)

1.2

mani_stats_css_weapon_p90

Weapon weight (1.2 default)

1.2

mani_stats_css_weapon_m249

Weapon weight (1.2 default)

1.2

mani_stats_css_weapon_elite

Weapon weight (1.4 default)

1.4

mani_stats_css_weapon_mac10

Weapon weight (1.5 default)

1.5

mani_stats_css_weapon_fiveseven

Weapon weight (1.5 default)

1.5

mani_stats_css_weapon_p228

Weapon weight (1.5 default)

1.5

mani_stats_css_weapon_flashbang

Weapon weight (5.0 default)

5

mani_stats_css_weapon_smokegrenade

Weapon weight (5.0 default)

5.0

mani_stats_css_bomb_planted_bonus

Bomb Planted bonus points

10

mani_stats_css_bomb_defused_bonus

Bomb Defused bonus points

10

mani_stats_css_hostage_rescued_bonus

Hostage rescued bonus points

5

mani_stats_css_hostage_killed_bonus

Hostage killed bonus points

-15

mani_stats_css_vip_escape_bonus

VIP escape bonus (requires LDuke VIP Plugin)

4

mani_stats_css_vip_killed_bonus

VIP killed bonus (requires LDuke VIP Plugin)

10

mani_stats_css_ct_eliminated_team_bonus

All CTs killed all T team bonus

2

mani_stats_css_t_eliminated_team_bonus

All Ts killed all CT team bonus

2

mani_stats_css_ct_vip_escaped_team_bonus

VIP escaped team bonus (requires LDuke VIP Plugin)

10

mani_stats_css_t_vip_assassinated_team_bonus

VIP assasinated team bonus (requires LDuke VIP Plugin)

6

mani_stats_css_t_target_bombed_team_bonus

Bomb exploded team bonus

5

mani_stats_css_ct_all_hostages_rescued_team_bonus

All hostages rescued bonus

10

mani_stats_css_ct_bomb_defused_team_bonus

Bomb defused team bonus

5

mani_stats_css_ct_hostage_killed_team_bonus

CT Team bonus for a hostage being killed

1

mani_stats_css_ct_hostage_rescued_team_bonus

Per hostage rescue CT team bonus

1

mani_stats_css_t_bomb_planted_team_bonus

Bomb planted team bonus

2

mani_stats_dods_weapon_amerknife

Weapon weight (3.0 default)

3.0

mani_stats_dods_weapon_spade

Weapon weight (3.0 default)

3.0

mani_stats_dods_weapon_colt

Weapon weight (1.6 default)

1.6

mani_stats_dods_weapon_p38

Weapon weight (1.5 default)

1.5

mani_stats_dods_weapon_c96

Weapon weight (1.5 default)

1.5

mani_stats_dods_weapon_garand

Weapon weight (1.3 default)

1.3

mani_stats_dods_weapon_m1carbine

Weapon weight (1.2 default)

1.2

mani_stats_dods_weapon_k98

Weapon weight (1.3 default)

1.3

mani_stats_dods_weapon_spring

Weapon weight (1.5 default)

1.5

mani_stats_dods_weapon_k98_scoped

Weapon weight (1.5 default)

1.5

mani_stats_dods_weapon_thompson

Weapon weight (1.25 default)

1.25

mani_stats_dods_weapon_mp40

Weapon weight (1.25 default)

1.25

mani_stats_dods_weapon_mp44

Weapon weight (1.35 default)

1.35

mani_stats_dods_weapon_bar

Weapon weight (1.2 default)

1.2

mani_stats_dods_weapon_30cal

Weapon weight (1.25 default)

1.25

mani_stats_dods_weapon_mg42

Weapon weight (1.2 default)

1.2

mani_stats_dods_weapon_bazooka

Weapon weight (2.25 default)

2.25

mani_stats_dods_weapon_pschreck

Weapon weight (2.25 default)

2.25

mani_stats_dods_weapon_frag_us

Weapon weight (1.0 default)

1

mani_stats_dods_weapon_frag_ger

Weapon weight (1.0 default)

1

mani_stats_dods_weapon_smoke_us

Weapon weight (5.0 default)

5

mani_stats_dods_weapon_smoke_ger

Weapon weight (5.0 default)

5

mani_stats_dods_weapon_riflegren_us

Weapon weight (1.3 default)

1.3

mani_stats_dods_weapon_riflegren_ger

Weapon weight (1.3 default)

1.3

mani_stats_dods_weapon_punch

Weapon weight (3.0 default)

3.0

mani_stats_dods_capture_point

Bomb Planted bonus points

4

mani_stats_dods_block_capture

Bomb Defused bonus points

4

mani_stats_dods_round_win_bonus

Points given to all players on winning team

4

mani_sounds_auto_download

0 = Don't auto download files to client, 1 = automatically download files to client

0

mani_skins_auto_download

0 = Don't auto download files to client, 1 = automatically download files to client

0

mani_save_scores

0 = disabled, 1 = scores are saved when players disconnect and reconnect

0

mani_save_scores_tracking_time

Time in minutes before player is removed from tracking list, set to 0 for no limit

5

mani_save_scores_css_cash

1 = Save players cash, 0 = Do not save players cash

0

mani_quake_auto_download

0 = Don't auto download files to client, 1 = automatically download files to client

0

mani_quake_sounds

Turn on quake sounds like headshot, monster kill etc 1 = on, 0 = off

0

mani_quake_kill_streak_mode

Reset kill streaks per round 1 = per round/death, 0 = per death

0

mani_quake_humiliation_mode

0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

1

mani_quake_humiliation_visual_mode

0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

1

mani_quake_humiliation_weapon

Weapon that triggers the humiliation sound

knife

mani_quake_humiliation_weapon2

Second weapon that triggers the humiliation sound

mani_quake_firstblood_mode

0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

1

mani_quake_firstblood_visual_mode

0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

1

mani_quake_firstblood_reset_per_round

CSS Only, 1 = reset per round, 0 = per map

1

mani_quake_headshot_mode

0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

0

mani_quake_headshot_visual_mode

0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

0

mani_quake_prepare_to_fight_mode

0 = off, 1 = on

0

mani_quake_prepare_to_fight_visual_mode

0 = off, 1 = on

0

mani_quake_multi_kill_mode

0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

0

mani_quake_multi_kill_visual_mode

0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

0

mani_quake_monster_kill_mode

0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

0

mani_quake_monster_kill_visual_mode

0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

0

mani_quake_monster_kill_trigger_count

Kills streak required to trigger sound

0

mani_quake_ultra_kill_mode

0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

0

mani_quake_ultra_kill_visual_mode

0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

0

mani_quake_ultra_kill_trigger_count

Kills streak required to trigger sound

0

mani_quake_god_like_mode

0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

0

mani_quake_god_like_visual_mode

0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

0

mani_quake_god_like_trigger_count

Kills streak required to trigger sound

0

mani_quake_unstoppable_mode

0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

0

mani_quake_unstoppable_visual_mode

0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

0

mani_quake_unstoppable_trigger_count

Kills streak required to trigger sound

0

mani_quake_rampage_mode

0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

0

mani_quake_rampage_visual_mode

0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

0

mani_quake_rampage_trigger_count

Kills streak required to trigger sound

0

mani_quake_ludicrous_kill_mode

0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

0

mani_quake_ludicrous_kill_visual_mode

0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

0

mani_quake_ludicrous_kill_trigger_count

Kills streak required to trigger sound

0

mani_quake_killing_spree_mode

0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

0

mani_quake_killing_spree_visual_mode

0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

0

mani_quake_killing_spree_trigger_count

Kills streak required to trigger sound

0

mani_quake_holy_shit_mode

0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

0

mani_quake_holy_shit_visual_mode

0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

0

mani_quake_holy_shit_trigger_count

Kills streak required to trigger sound

0

mani_quake_dominating_mode

0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

0

mani_quake_dominating_visual_mode

0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

0

mani_quake_dominating_trigger_count

Kills streak required to trigger sound

0

mani_quake_wicked_sick_mode

0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

0

mani_quake_wicked_sick_visual_mode

0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

0

mani_quake_wicked_sick_trigger_count

Kills streak required to trigger sound

0

mani_quake_team_killer_mode

0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

0

mani_quake_team_killer_visual_mode

0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

0

mani_high_ping_kick

This defines whether the high ping kicker is enabled or not

0

mani_high_ping_kick_samples_required

This defines the amount of samples required before the player is kicked

60

mani_high_ping_kick_ping_limit

This defines the ping limit before a player is kicked

400

mani_high_ping_kick_message

This defines the message given to the player in their console on disconnect

Your ping is too high

mani_log_directory

This defines the directory to store admin logs in

mani_logs

mani_log_mode